How we apply and use gamified elements as a means of motivating learners and guiding behaviors.
Gamification is the use of game-like elements and game design applied to a learning system. Just like a video game with points, levels, and badges, gamification in learning is the earning and spending of points, a tiered system of advancement, and the award of badges for the completion of certain sets of projects and exercises.
Game elements such as points are used to motivate learners, to drive learners towards mastery, and to reward when competency has been achieved.
Points
Quests
Skills
Virtual Economy
Levels
Unlockable Content
A New World of Learning
Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.
Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.
The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
Gamification Design Matters
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
A New World of Learning
Gamification Elements
Course costs are below and payment is due upfront
Costs include all assignments and course materials: projects, coding exercises, project resources, Discord channel access.
No additional fees.
COMPLETE
A PROJECT
Earn project or experience points for each project successfully completed.
SPEND
POINTS
Earn project or experience points for each project successfully completed.
EARN
POINTS
Earn project or experience points for each project successfully completed.
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