Gamification in Learning

How we apply and use gamified elements as a means of motivating learners and guiding behaviors.

What is Gamification in Learning?

An Overview

Gamification is the use of game-like elements and game design applied to a learning system. Just like a video game with points, levels, and badges, gamification in learning is the earning and spending of points, a tiered system of advancement, and the award of badges for the completion of certain sets of projects and exercises.

Game elements such as points are used to motivate learners, to drive learners towards mastery, and to reward when competency has been achieved.

Points

Quests

Skills

Virtual Economy

Levels

Unlockable Content

A New World of Learning

Gamification Elements

Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.

The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.

Gamification Design Matters
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.

Selected Research

Gamification

Respected author Karl Knapp explores a solid overview of gamification in learning in his book, sharing what works and what doesn’t.
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Learning Behaviours

Richard Langers looks at the use of gamification, game attribute taxonomies, and psychological theories.
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Gamification Overview

Part of the Advances in Game-based Learning series, Gamification in Learning defines and explores the category.
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Gamification to Encourage High Quality Code

Explore this article by ACM on using gamification to motivate learners and produce better quality code.
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Gamification in eLearning

Learn more about how gamification is incorporated into e-learning for programming courses.
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Gamification for Programming

Take a look at this article on how gamification is useful for programming in particular.
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A New World of Learning

Gamification Elements

Course costs are below and payment is due upfront
Costs include all assignments and course materials: projects, coding exercises, project resources, Discord channel access.
No additional fees.

COMPLETE

A PROJECT

Earn project or experience points for each project successfully completed.

SPEND

POINTS

Earn project or experience points for each project successfully completed.

EARN

POINTS

Earn project or experience points for each project successfully completed.

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